planetside 2 nanoweave armor. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. planetside 2 nanoweave armor

 
 Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their ownplanetside 2 nanoweave armor You forget the common Nanoweave Armor and Heavy Assaault's overshields

You have to use Flak. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. #2. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. PlanetSide 2 Forums. 3. If you're in doubt, go with Nanoweave. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. PlanetSide 2. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. default sidearm, nanowave armor, assimilate, and critical chain. r/Planetside • Old Planetside 2 lighting was just something else. 6% 2. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. You are going to get shot at. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Assimalate and your choice of second implant. Adrenaline pump. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Have you considered putting on Nanoweave yourself? You know. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. 6 bullets to kill 2. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. 143dmg 10m, 1000hp/143= 6. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. PlanetSide 2 Forums. and removed the only reason why Infiltrators actually took a shine. Infantry/MAX Cert Lines. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. It's about not being disadvantaged. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. . Unlock and use your Medical kits as often as possible. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. It is unlocked and upgraded using Certification Points. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. Similar stat granting items never ever stack in this game. Rank 2 nano-regen device, it's 1 cert. NMG does work with Flak Armor, and it even absorbs fall damage. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. So, I've really taken a liking to the heavy assault class. This update contains a massive push toward a better starting experience for new players. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. There is cosmetic armor that can be only be aqcuired through station cash or directives. Nanoweave also makes a great choice for indoors combat. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. Business, Economics, and Finance. CORRECTIONS! Keep your annotations on! There. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. 1x for bolt action sniper rifles and 2x for other weapons. pw) ”PlanetSide 2 Forums. Here's the spreadsheet. First, flak armor was nerfed. Suit slot: add Reinforced Helmet = 25% headshot resistance. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. 200dmg 10 m,200-40% (80,0) = 120dmg,. 5x for shotguns, crossbow and T7 MCG, 2. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Rank 1-2 nanoweave immediately with your first certs, great return on investment. Nanoweave armor. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. So i've seen many times people say how heavies are OP due to over-shield ability. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. 4x) optic on it. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. Plus jump pack troops can carry c4. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. Frightning89. ago. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. I'd suggest Nanoweave + NNG for your average player. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. You have a kick *** starter gun, the Orion. the 2. Fairly limited effect, but you may survive anther bullet or two - Flak armor. 9 * 0. Nanoweave Armor 2 Health +12. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Advanced shield capacitor makes your blue health bar regenerate faster. Heavy Assault Masterclass. No. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. It is said that NMG is unaffected by Nanoweave Armor. 2. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Page 1 of 2 1 2 Next > Vulpecula07. Spawn Beacon for Squad Leader. It is unlocked and upgraded using Certification Points. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. This. Also chances are your nano regen energy has been depleted in the fighting. PlanetSide 2 Forums. Nanoweave Armor: Reduces bullet damage by 20%. So headshots is a must most of the time. Make sure you get the Reflex 1x scope for it. Stick to cover as much as possible. It is auto-granted at rank 1, and upgraded using Certification Points. 3. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Pielord Sep 23, 2018 @ 4:11pm. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. PlanetSide 2 Forums. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. I'm wondering where to place my certifications for an optimal build. BlindWitness Oct 9, 2014 @ 11:11am. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. 4x scopes for the TR Carbine. ago. The other guns are there to specialise in something. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. Nanoweave is available to everyone, even the sniper. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. Suit slot. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. Make sure you get nanoweave armor. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. I wish that it was possible to have it go back to 40% from 35%. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. Sitting on just over 1k certs, and debating what to put them into. That being said. Perfect time for reviving dead teammates and recharging shields and ability energy. 2,EMP increases ability damage by 30%. You are ignoring one of the biggest downsides of this class 900HP. The effect of Nanoweave is applied only after your overshield is down. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Flak Armor is only good against vehicle weapons. Nanoweave does not protect against headshots at all. A flat HP increase is not something that should be in this game. NC is the best for that. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. It seems to stack with the Regen implant. KupoRU. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. I can legit tell when somebody is wearing that armor or isn't. good game design. But I find that for me it has no effect. In general c4 camt harm armor iRL unless its in the form of a shaped charge. 1. Not complaining, just wanted to see if I was alone with this. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. Headshots does double dmg most headshots does 2. And so the obvious downside to what is basically 2 implants in 1 has to be big. Default. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). My experience with the HA class is. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. 0x and most people have nanoweave armor on and that one blocks 0. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). I'd recommend NMG for most players as it's simple and works pretty well. Flak armor is really only useful for engineers. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Go with Nanoweave 5. UberNoob1337101. Nano-Armor Cloaking is an ability available to the Infiltrator. 3. For your Infiltator : unlock recon darts and spam them in battles. 4x) optic on it. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. All other suit slots give less extra or no extra survivability. It's reliable and easy to use. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. When storming towers/bio labs, grenade bandolier, love those heal nades. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Nanoweave Armor will be your best friend because of its resists. If you are a new player you might have trouble getting a lot of kills. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. 1 or 2 points of damage is very easily covered. If a resistance is. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. You have to. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Nanoweave protects against everything. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. What's the point of the level 5 nanoweave armor now?. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Always concs. travbrad, Feb 26, 2013 #1. but personally I find NW more flexible and versatile than the more specialized flak armor. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. You can change the sidearm with underboss or commissioner if. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. It is said that NMG is unaffected by Nanoweave Armor. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. ) bodyshot - not a headshot or legshot. I've also purchased the TMG-50 and slapped the HDS (3. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). 13 votes, 71 comments. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. ”Gaming. Nanoweave Armor is a certification for all classes except MAX. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. Nano-cloak takes a bit more familiarity with the class IMO to use better. This. In exchange, the. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. 5. 0. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. With a Nanoweave Armor you can compensate and get more survivability. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Medics effectively get an extra round worth of life popping their AOE heal. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. biased toward your precious NW armor. PlanetSide 2 Forums. Yuki10. Nanoweave armor protects (adds resistance) to the users regen shield. By default, non-infiltrators have 500 shields and 500 hp. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. To test: just how much damage Symbiote deals. Plus jump pack troops can carry c4. But instead of removing nanoweave I'd suggest to add other options: 1. 186 votes, 140 comments. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. Max revive tool and regen device. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Here's the graph. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. Cost: 11 certs. They just seem to come together to make engineer the most versatile class in the game to take on any target. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. Combining Bionics with the list above will give options to do all kind of stuff. Depends mainly on your playstyle. It doesn't make a massive. 186 votes, 140 comments. #3. NSO are about to get NSO specific weapons (that other factions don't get). But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. PlanetSide 2 Forums. All Discussions. Grenade. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. PlanetSide 2 Forums. 50% damage resistance to explosives (only). But not from headshots anymore, if you go against good opponents, they will headshot you alot. Tool:Play run-n-gun at 20-30m. I still just as likely to win/die in a firefight no matter if i use over-shield or not. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. While in said cover try to look around at your surroundings before trying to cross a road. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 8x VS headshots thats 2. The shield can absorb. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. Regarding shields, it really depends on your playstyle. Due to the size and chaotic nature of combats. Advanced shields is a strong general use suit though. It is unlocked and upgraded using Certification Points. #1. Engie- flak armor fo lyfe. Nanoweave just helps with people. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. It will also improve suit slot diversity. Page 3 of 3 < Prev 1 2 3. Nanoweave armor is good against anti-personnel weapons. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. Armor 9 , TTK has increased for 28. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. I would personally prioritize your suit slot, then your abilities. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. No longer reduces movement speed. Regarding shields, it really depends on your playstyle. Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Nanoweave armor increases two rounds for both weapons to kill. trueBusiness, Economics, and Finance. (Do you really want to hurt me!? It fits the QQ armor theme. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Main weapon: Armistice with extendes magazine. FateJH. A lot. Nanoweave protects against everything. Flak Armor. I can't live without Nano right now, I only take it off when I. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. Level 5 reduces anti-materiel rifles by 20%. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. 143dmg 10m, 143-40% (57,2) = 85. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. 7 2. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). You are more likely to survive, but not guaranteed to survive. 85K subscribers in the Planetside community. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Rumor of their presence has become synonymous with unease and paranoia,. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. Equipped the rangefinder implant out of. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. 25If heavy assault can hold weapons with both hands, it's really too strong. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. Use it to blow people up. The shield remains active for up to 15 seconds, based on the. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. 5% 10Items do not stack, no matter what they are. If you haven't, be sure to grab nanoweave armor ASAP. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. But the effectiveness of the resist shield is highly dependant on your health. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. 8%. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Damage reduction is applied to explosives. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). 4x scope for TR LMG.